
So being a guardian or a guardian-X (my case) its not ENOUGH. If its healthy to play for many hours or not, thats completely my choice of execution, I should not be limited by the game itself, that is my decision.Īlso if the XP/GP limit is for health and to avoid hackers, then why when a purchase is made the CAP is reseted? That is clearly a way to proffit limiting your gameplay. If there are monsters that give too much XP, then nerf the monsters, don't cap the player. The only REAL two reason I can observe for Cap limit exist is to play another Artix games when you reach the limit, or to pay more cash. Thank you all for your response, i've read them and refined my toughts about this matter. It also actively goes against my own opinions on the time-consumption of warring. Removing the caps does nothing for most players. Most players at max level can easily reach the inventory gold cap, so there's no real need to farm after that. That's a massively fundamental change to the game that would involve a ton of thankless work from the devs. If you're trying to get the limits removed, you're definitely not going to be getting support from me. The limits have been raised relatively recently, and they're more than high enough that you won't reach them unless you're actively trying to. The powerleveling guide specifically uses monsters that give rewards that are multiple times higher than the limits at the levels it recommends). The leveling and farming guides on the wiki will help you reach those limits, and the powerleveling guide will let you break those limits (the limit only applies after you've reached those limits, so the rewards from the last monster you fight before you hit those limits will still apply. The only way to reach the limit within a reasonable amount of time is to farm specific spots with abnormally high rewards. In practice, the limit is high enough that casual gaming will never get you close to it. It's a necessary mechanic to avoid rewarding hackers and prevent excessive gaming. Thank you very much, all replies are very welcome! So please, let me know what I'm missing here, and if more people are discontent with this method we can reunite and try to change this situation, because we are the players of the game and we surelly can have an opinion on such limitant restriction. Oh and whats the problem on strong grindings? Thats a pretty famous and applied gamestyle, the XP/GP limit method only limits the experience for grinders, so it doesn't feel like a "protective way" or "smart solution" for the "strong grinding issue" (which doesn't seem much like an issue). "to prevent cheaters from bla bla." this is like a single-player game, right? I see no major effect to the overall game on strong grindings. tons of xp/gp and something that never happend to me came in: XP/GP LIMIT. Not in a daily basis, but on a nostalgic come and go relation. I've been playing Adventure Quest RPG since.
